![]() ![]() Their Legion Trait gives nearby units -2 to their Leadership, and you can easily get this to -3 with units of Possessed or Raptors, and if you work at it you can push that to -4 with help from Chaos Daemons or Chaos Knights. ![]() The Night Lords’ Leadership debuffs are as good as you’re going to find. Their legion trait can also further boost this. The Night Lords have several ways to buff their units in melee, and they can create some very effective melee monsters. That said, they feel the loss of jump pack characters more acutely than any of the other legions, and their Leadership-based rules just don’t work against every army. Fortunately the 9th edition Codex: Chaos Space Marines iteration of the army leans more toward the useful side, and there are plenty of strong tools available to Night Lords players even when the leadership mechanics aren’t very useful.Īlthough far from the most competitive of the traitor Legions, the Night Lords have some nasty tricks that enable them to do real damage in melee. On the other, more gameplay-focused hand, it means they typically have some kind of Leadership mechanic that’s borderline worthless in half the game’s matchups. This fear-based approach has been a blessing and a curse for Night Lords: On the one hand, it means they look rad as hell. ![]() They’re the most cynical and ruthless of the traitor legions, building their campaigns around sowing fear in the enemy and striking from the shadows. The Night Lords are the consummate bad boys of the founding legions, a series of murderous criminals led by a guy who’s a cross between Trent Reznor and Batman. ![]() In this article, we’re looking specifically at the Night Lords traitor legion and how to manage their custom rules and strategies. This is a companion article to our larger Start Competing: Chaos Space Marines article. ![]()
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